Monday, November 30, 2015

Scratch Game Design

Scratch Chase Game

Hi everyone, I hope you all had a happy Thanksgiving! This week, for GT we are working in Scratch to create both a Chase game, and a Platformer game, (Mario type of games). For my game, I had to really take out the "impossible" aspects of it, such as speed, sprites, difficult controls, etc. Plus, I had to make sure the Shark and the Diver had more appealing colors, which is the exact opposite of rainbow colors, imagine that! I also tried to make a more, realistic scenario, where the shark is chasing the diver. Make sure to play it, the only game sitting on my first paragraph!
Scratch Platformer Game


My first chase game offers 3 sprites total, allowing clean movements when moving the diver by the mouse. Plus, my game also offers a sort of levels, giving a more complex and longer game. However, I did try to make the levels harder, but the effects held on for the next player's game, holding it there for every level. My game also offers a more suitable (Ocean) background for the "flying and flipping" sprites. However, my platformer game offers over 8 sprites, ranging from 4 levels to a boss battle. It also can create clean and smooth movements, (And a wall jump..Shhh.) However, topping it in top was my freedom game. Offering a more bountiful amount of levels, as well clean and working scripts that make the game especially harder!
Scratch Freedom Game
 I really believe that my best code, (Other then the gravity script I copied then edited) were my broadcast scripts, without them, I would have no way to signal anything to happen, such as boss battles, traps, background changes, etc. Now, my most DIFFICULT bug fixes that almost made me punch my computer...was probably the gravity. Every gravity script I tried, either sinked my character underground, or made it fly up to space. Thankfully, I found and edited a working script that made my character grounded.






Monday, November 23, 2015

Invention Commercial



Whats up everyone? I'm back this week with a new project, in which we are creating a invention that will solve a common problem. My team's goals for this project was to create a portable, original, and (of course) make able product. We had a truckload of problems in the process, such as bad ideas, (Teleporting, Metal Organs,) or even having trouble coming up with a invention. In the end, we came up with "Multi-Read", this magical product gives support for reading in any situation, such as the dark, or in the car. It also comes equipped with a flashlight, a pointer, and a page flipper, as well being reasonably portable.


I believe that our best "team moment" was when we filmed the back-up monologue, It was quite fun since we all screwed up on it! For example, I once pressed the off button instead of the film button, or Nick accidentally said the wrong part of the dialogue...And of course, when we were filming and Elijah sneezed. I think that this really helped us bond with each other, which was perfect for our argumentative personalities.*Cough* Nick *Cough*

During editing, we had the idea of dividing the work between us 3, (Me, Nick, Elijah) I helped cut out the pad and adjusting the lighting so we can see our shots as best as we are able. Nick helped us overcheck the audio, as well pick the transitions. Elijah did a little bit of all, he showed us some of his personal tips and tricks that helped improve the video quality. I believe I got this shot because I simply enjoy hearing and watching our shots over and over, plus, I explored a bit to find the lighting tab. Nick is a very careful person who wants the best video we can possibly create, this helped him make sure the audio was spot on, and the transitions fit the setting. Due to Elijah, overviewing all of our work and his extra practice in KMS's Yearbook, helped correct our pile of mistakes that could have costed us a lot in the scoring round.







Friday, November 6, 2015

Composition Scavenger Hunt


I'm back everyone! In GT, we are learning about composition techniques when taking a photo, such as framing, rule of thirds, etc. I really believe that the most unique and important technique is Flat Angle, as it helps the subject stand out, instead of searching for the subject throughout the background. It also helps the audience see small objects, such as ants or birds. For example, ever seen a movie where the subject is quite invisible? As you have to search the entire screen to find the designated subject.

I really believe that the Point of View is the most hardest composition technique. As when taking it, its hard to make it realistic as possible. While at the same time, keeping it still to meet the requirements for a good shot or video. I believe the only way to use it more is to just keep trying to get it the best you can! We're human, we're made to make a few mistakes.

During this project, my team consisted of a total of 3 people. Which are me, Nicholas, and Elijah. We all played a variety of different parts in the Composition Scavenger hunt. Nicholas was the "main" speaker, he was able to clearly speak and change the description of each technique, to correctly fit all areas of grammar and spelling. Elijah was another speaker, he helped us pick useful locations to fit the techniques, allowing us to create a nice and well-thought video. And last, but obviously not least..me! I was the "camera-man" trying my best to keep the camera as still as possible as-well to keep my fingers out of the camera lens. Now for editing...I helped to pick transitions for the video, as-well taking out the pad and the not-needed shots. Nicholas helped with the transitions/music. And Elijah, helped us find all of our mistakes in the final product.