Scratch Chase Game
Hi everyone, I hope you all had a happy Thanksgiving! This week, for GT we are working in Scratch to create both a Chase game, and a Platformer game, (Mario type of games). For my game, I had to really take out the "impossible" aspects of it, such as speed, sprites, difficult controls, etc. Plus, I had to make sure the Shark and the Diver had more appealing colors, which is the exact opposite of rainbow colors, imagine that! I also tried to make a more, realistic scenario, where the shark is chasing the diver. Make sure to play it, the only game sitting on my first paragraph!
Scratch Platformer Game
My first chase game offers 3 sprites total, allowing clean movements when moving the diver by the mouse. Plus, my game also offers a sort of levels, giving a more complex and longer game. However, I did try to make the levels harder, but the effects held on for the next player's game, holding it there for every level. My game also offers a more suitable (Ocean) background for the "flying and flipping" sprites. However, my platformer game offers over 8 sprites, ranging from 4 levels to a boss battle. It also can create clean and smooth movements, (And a wall jump..Shhh.) However, topping it in top was my freedom game. Offering a more bountiful amount of levels, as well clean and working scripts that make the game especially harder!
My first chase game offers 3 sprites total, allowing clean movements when moving the diver by the mouse. Plus, my game also offers a sort of levels, giving a more complex and longer game. However, I did try to make the levels harder, but the effects held on for the next player's game, holding it there for every level. My game also offers a more suitable (Ocean) background for the "flying and flipping" sprites. However, my platformer game offers over 8 sprites, ranging from 4 levels to a boss battle. It also can create clean and smooth movements, (And a wall jump..Shhh.) However, topping it in top was my freedom game. Offering a more bountiful amount of levels, as well clean and working scripts that make the game especially harder!
Scratch Freedom Game
I really believe that my best code, (Other then the gravity script I copied then edited) were my broadcast scripts, without them, I would have no way to signal anything to happen, such as boss battles, traps, background changes, etc. Now, my most DIFFICULT bug fixes that almost made me punch my computer...was probably the gravity. Every gravity script I tried, either sinked my character underground, or made it fly up to space. Thankfully, I found and edited a working script that made my character grounded.